Spirit Island
👥 1-4 players
⏱️ about 90-120 minutes to play - slightly shorter for games with 1-2 players, slightly longer for games with 4
✅ 20 Questions Answered
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Answers are grounded in the game's rulebooks and written to clarify how the rules work during play.
Mode: inferred
Mode: inferred
When Invaders Explore, if a land is both adjacent to the Ocean and adjacent to a land with a Town or City, do you add one or two Explorers to that land?
Mode: inferred
Are you allowed to target a land with a Power if only some of its effects can be performed, or must all effects be applicable to the chosen land?
Mode: inferred
If a Power effect says 'instead,' does it replace all previous effects on the card at all threshold levels, or only the most recent threshold effect?
Mode: inferred
When Invaders Ravage and there is both Defend and Dahan present, if the Invader Damage is completely prevented, do Dahan still fight back?
Mode: inferred
If a land has Blight and a Power would simultaneously add more Blight and remove all Blight, which effect takes precedence and in what order are these resolved?
Mode: inferred
If a land is targeted by both a Power that removes Invaders and another that Damages Invaders in the same phase, which effect is resolved first, and can Damage be dealt to Invaders that have already been removed?
Mode: inferred
When repeating a Power (via another effect), can you choose entirely new targets, and are all range, speed, and target restrictions for the repeat use determined by the current state or the original use?
Mode: inferred
If a Power is made Fast by another effect, can it be used in both the Fast and Slow Power Phases, or only in the phase corresponding to its current speed?
Mode: inferred
If a land receives Defend from multiple sources, do the Defend values stack, and do they apply separately to Damage to the land and to Dahan in that land?
Mode: inferred
When a Fear Card is resolved during the Invader Phase and generates enough Fear to earn additional Fear Cards, are the new cards resolved immediately or in the next Invader Phase?
Mode: inferred
If a Spirit has no Presence on the Island but has not yet lost all tokens from their Presence Track, do players lose immediately, or only when there is no Presence in play at all?
Mode: inferred
When earning a Major Power and being required to Forget a Power Card, can you choose to Forget a Power Card that is currently in play and, if so, what happens to its Elements and any unresolved effects?
Mode: inferred
If a Spirit has a Sacred Site in a land and one Presence is destroyed (leaving one Presence), does the land immediately cease to be a Sacred Site for targeting or ongoing effects?
Mode: inferred
If a land is subject to both Defend and effects that reduce or prevent Ravage (such as Fear Cards), how are these effects applied and does one override the other?
Mode: inferred
If a Power Card's effects include both Damage and removal or replacement of Invaders, does the order of these effects matter for Fear generation or Blight?
Mode: inferred
When a Power allows you to Push or Gather multiple pieces from or into a land, can you split the movement between different lands or must all pieces move to a single land?
Mode: inferred
If an Invader Action would require adding more Cities, Towns, Explorers, or Blight than are available in the supply, what happens?
Mode: inferred
When a land takes Blight during the Ravage step and contains Presence from multiple Spirits, how is it decided which Presence is destroyed if there are more Presence than Blight added?
Mode: inferred