The Elder Scrolls: Betrayal of the Second Era
✅ 21 Questions Answered
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Mode: inferred
Mode: inferred
When multiple effects or abilities attempt to place or remove dice in an adventurer's cooldown track simultaneously, how are conflicts resolved and which effects take precedence?
Mode: inferred
What are the conditions for success and failure of quest steps within guild quests, and how does failing a quest step affect the session and campaign?
Mode: inferred
What happens to defeated adventurers and enemies after battle, including how their chips and dice are managed and how revival works during battle?
Mode: inferred
How do companions take their turns during battle, including movement, engagement, and skill resolution, and how are they controlled by the party?
Mode: inferred
When an adventurer performs a lockpick check with multiple attempts, how must key digits be matched and how does gaining light fatigue allow adjustment of dice results?
Mode: inferred
What are the rules for retreating from battle, and how do they differ for encounters with the Uncover objective?
Mode: inferred
How do the restrictions on battle form affect the dice that can be rolled together during an engage action, and how does changing battle form during an engage affect fatigue?
Mode: inferred
What are the rules and limitations for using weapon items during an engage action, including the triggering of standard and overtax abilities?
Mode: inferred
How does the explore action work in delves, particularly regarding triggering exploration of explorable hexes that are occupied or already explored, and how does this differ from exploration triggered by moving into a hex?
Mode: inferred
When a battle ends during the current round after the party has achieved the objective or all units are defeated, when exactly does the battle end relative to the last action performed?
Mode: inferred
How does the party resolve multiple simultaneous encounters triggered by moving into specific hexes, and what is the precedence between quest encounters, town encounters, and overland encounters?
Mode: inferred
During the End of Day Phase, what are the exact steps and limitations on adventurers removing dice from their cooldown track and healing, especially when the party must skip the Adventurers Rest step?
Mode: inferred
What are the conditions and limitations for untraining skill lines, skill dice, or stats during the Reward Phase, and can previously untrained Magicka be retrained?
Mode: inferred
How are skill dice recovered from the cooldown track during the Recovery step and what is the interaction with drained and exhausted dice?
Mode: inferred
When an adventurer gains bonus HP, how is damage applied between bonus HP and regular HP, and how does true damage affect bonus HP?
Mode: inferred
What happens if the cooldown track of an adventurer is full and they must add additional dice due to fatigue or status effects?
Mode: inferred
How is the enemy pool calculated and spent when deploying enemies in clash, delve, and dungeon modes, especially when required quest units or specific enemies must be included?
Mode: inferred
What are the exact timing steps for resolving multiple triggered effects with the same 'when', 'before', or 'after' timing during battle rounds?
Mode: inferred
When an enemy must move toward a target but multiple routes are available, who decides the path the enemy takes and what happens if no valid path exists?
Mode: inferred