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What happens to defeated adventurers and enemies after battle, including how their chips and dice are managed and how revival works during battle?

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Official Answer

Defeated Adventurers

  • During Battle:

    • When an adventurer is defeated (loses their last HP chip or an effect states they are defeated), their chip is removed from the map and placed on their race sheet.
    • Any dice in the adventurer’s active slots are removed and exhausted.
    • Dice in the defeated adventurer’s cooldown track remain there.
    • While defeated, an adventurer:
      • Cannot take turns.
      • Cannot gain fatigue or overfatigue (including during fatigue rounds).
      • Item cards remain in their ready slots and pack but cannot be used.
      • Can only be affected by friendly abilities that specifically apply to a defeated adventurer.
    • Revival: If the adventurer’s HP is raised above 0 (by an ability), they are revived and no longer defeated. If this happens in battle, the revived adventurer is deployed to an unoccupied hex as described by the ability that revived them.
  • After Battle:

    • The rulebook does not specify additional steps for defeated adventurers after battle beyond the above, but during end of battle cleanup, you should:
      • Remove and exhaust any remaining skill dice from active slots.
      • Recover any drained skill dice.
      • Leave skill, status, light fatigue, or overfatigue dice in the cooldown track.
      • Keep any tenacity and items gained during the battle.

Defeated Enemies

  • During Battle:

    • When a defeated enemy is removed from the battle map, place it on top of the defeated enemy stack near the map.
    • If it is the first enemy defeated during the battle, use it to create the defeated enemy stack.
    • If the enemy is a quest unit or an objective unit, do not place it in the defeated enemy stack; set it aside.
  • After Battle:

    • During end of battle cleanup, defeated enemy chips are discarded to form a defeated enemy stack (unless otherwise instructed).
    • For specific encounters (e.g., Jailbreak Introduction), all level 1/5 enemy chips are placed back into their enemy bag after the battle (page 93).

Summary of Chip and Dice Management

  • Adventurer chips: Placed on their race sheet when defeated; redeployed if revived.
  • Enemy chips: Placed in the defeated enemy stack or set aside if a quest/objective unit.
  • Dice in active slots (adventurers): Removed and exhausted when defeated.
  • Dice in cooldown track (adventurers): Remain there when defeated.
  • Item cards (adventurers): Remain but cannot be used while defeated.
  • Revival: Occurs if HP is raised above 0; redeploy to an unoccupied hex as per the revival ability.

Source: page 67 (Defeat, Defeated Adventurers, Defeated Enemies), page 88 (Discard, End of Battle Cleanup), page 93 (End of Battle Cleanup)

Source: Core Rulebook (pp. 3, 53, 67, 88, 93)

Question ID: #367

Source: llm-seeded

Answer sourced from the official rulebook

Disclaimer: This answer is sourced from the official rulebook and processed for clarity. While we strive for accuracy, please verify important rules with the official game documentation or publisher when in doubt.