What happens to defeated adventurers and enemies after battle, including how their chips and dice are managed and how revival works during battle?
inferred
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Official Answer
Defeated Adventurers
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During Battle:
- When an adventurer is defeated (loses their last HP chip or an effect states they are defeated), their chip is removed from the map and placed on their race sheet.
- Any dice in the adventurer’s active slots are removed and exhausted.
- Dice in the defeated adventurer’s cooldown track remain there.
- While defeated, an adventurer:
- Cannot take turns.
- Cannot gain fatigue or overfatigue (including during fatigue rounds).
- Item cards remain in their ready slots and pack but cannot be used.
- Can only be affected by friendly abilities that specifically apply to a defeated adventurer.
- Revival: If the adventurer’s HP is raised above 0 (by an ability), they are revived and no longer defeated. If this happens in battle, the revived adventurer is deployed to an unoccupied hex as described by the ability that revived them.
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After Battle:
- The rulebook does not specify additional steps for defeated adventurers after battle beyond the above, but during end of battle cleanup, you should:
- Remove and exhaust any remaining skill dice from active slots.
- Recover any drained skill dice.
- Leave skill, status, light fatigue, or overfatigue dice in the cooldown track.
- Keep any tenacity and items gained during the battle.
- The rulebook does not specify additional steps for defeated adventurers after battle beyond the above, but during end of battle cleanup, you should:
Defeated Enemies
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During Battle:
- When a defeated enemy is removed from the battle map, place it on top of the defeated enemy stack near the map.
- If it is the first enemy defeated during the battle, use it to create the defeated enemy stack.
- If the enemy is a quest unit or an objective unit, do not place it in the defeated enemy stack; set it aside.
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After Battle:
- During end of battle cleanup, defeated enemy chips are discarded to form a defeated enemy stack (unless otherwise instructed).
- For specific encounters (e.g., Jailbreak Introduction), all level 1/5 enemy chips are placed back into their enemy bag after the battle (page 93).
Summary of Chip and Dice Management
- Adventurer chips: Placed on their race sheet when defeated; redeployed if revived.
- Enemy chips: Placed in the defeated enemy stack or set aside if a quest/objective unit.
- Dice in active slots (adventurers): Removed and exhausted when defeated.
- Dice in cooldown track (adventurers): Remain there when defeated.
- Item cards (adventurers): Remain but cannot be used while defeated.
- Revival: Occurs if HP is raised above 0; redeploy to an unoccupied hex as per the revival ability.
Source: page 67 (Defeat, Defeated Adventurers, Defeated Enemies), page 88 (Discard, End of Battle Cleanup), page 93 (End of Battle Cleanup)
Source: Core Rulebook (pp. 3, 53, 67, 88, 93)