When an enemy must move toward a target but multiple routes are available, who decides the path the enemy takes and what happens if no valid path exists?
inferred
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Official Answer
Answer
When an enemy must move toward a target and multiple routes are available, the party chooses the route the enemy takes.
- This is stated as:
"If multiple routes are possible, the party chooses the route."
(page 58)
If no valid path exists (for example, if all possible routes are blocked by impassable or occupied hexes), the enemy cannot move to the destination hex. The rulebook does not specify an alternative action in this case, so the enemy would not move.
Source
- Page 58: "If multiple routes are possible, the party chooses the route."
- Page 58: Rules for impassable and occupied hexes, and movement restrictions.
This answer is derived directly from the movement and map definitions on page 58.
Source: Core Rulebook (pp. 58, 64, 65)