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How do companions take their turns during battle, including movement, engagement, and skill resolution, and how are they controlled by the party?

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Official Answer

Companion Turns During Battle

Based on the rules on page 91, companions take their turns immediately after all adventurers have taken their turns. The party decides the order in which companions take their turns. If a companion is described as being controlled by the party, the party also decides which player controls that companion during its turn.

Companion Turn Sequence

  • 1. Start of Turn:
    Trigger any abilities with this timing, such as status effects or skill dice on the companion.

  • 2. Move:
    You may move the companion up to 2 hexes.

    • The companion can be moved as chosen and does not follow normal enemy movement priorities.
  • 3. Engage:
    The companion may engage opposing units, if able, following these substeps in order:

    • a. Determine Target(s):
      Refer to the companion’s range and target icons, and choose which unit(s) the companion targets.
      • Only targetable units in sight and in range can be chosen.
      • A companion’s targeting priority icon is ignored.
    • b. Gather and Roll Dice:
      Roll all of the companion’s Combat dice.
      • A companion rolls enemy Combat dice.
      • If the companion can engage multiple targets in range, roll its engage once and resolve the roll against each chosen target during the next substep.
    • c. Resolve the Roll:
      Resolve the total rolled Combat dice value against each of the companion’s targets.
    • d. Units React:
      Adventurers, companions, or other enemies may resolve abilities that are triggered after this companion’s engage.
      • Enemies must resolve these abilities, if able.
  • 4. End of Turn:
    Trigger any abilities with this timing.

    • Then, if there are other companions, the next companion takes its turn.

Companion Skills

  • Most companions have one or more skills from the Enemy Skills Reference.
  • Skill resolution is not optional: Each skill must be resolved at its specified timing (if able).
  • If a companion engages multiple targets, each target is affected by each of the companion’s relevant skills.

Control

  • The party decides which player controls a companion during its turn (if the companion is described as being controlled by the party).
  • The controlling player makes all decisions for that companion during its turn.

Summary

  • Companions act after all adventurers, in an order chosen by the party.
  • The party (or a chosen player) controls each companion’s actions.
  • Companions may move up to 2 hexes, engage targets (ignoring targeting priority icons), and must resolve all their skills at the correct timing.
  • All steps and options are detailed on page 91.

Source: page 91

Source: Core Rulebook (pp. 53, 59, 61, 85, 91)

Question ID: #366

Source: llm-seeded

Answer sourced from the official rulebook

Disclaimer: This answer is sourced from the official rulebook and processed for clarity. While we strive for accuracy, please verify important rules with the official game documentation or publisher when in doubt.