Brass: Birmingham
✅ 20 Questions Answered
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Mode: inferred
Mode: inferred
When building in a location that has multiple undeveloped industry spaces, are you required to prioritize single-industry spaces before dual-industry spaces, and does this rule apply to overbuilding as well?
Mode: inferred
If you receive a Merchant beer bonus with a Develop effect and choose to remove a tile that would normally require iron, do you need to pay the iron cost?
Mode: inferred
When a Coal Mine is built and some but not all coal cubes are moved to the Market, can the remaining cubes be moved in a later turn, or is this only done immediately upon building?
Mode: inferred
If you acquire a Wild card using the Scout action, can you use that same Wild card to perform a Build action in the same turn, or must you wait until your next turn?
Mode: inferred
During the Rail Era, if there is no beer available from any source, can you still build two rail links in a single Network action if you pay the money, or is the action limited to one link?
Mode: inferred
Is it possible to consume beer from an opponent's Brewery that is not connected to the location where beer is required, or does connection always matter for opponent breweries?
Mode: inferred
When scoring link tiles at the end of an era, do you score VPs for every industry icon in adjacent locations regardless of whether the adjacent tiles are flipped or unflipped?
Mode: inferred
Are you allowed to overbuild your own Industry tiles with any higher-level tile of the same type during both eras, or are there restrictions depending on era or tile level?
Mode: inferred
If a player runs out of money during their turn but needs to pay for an action (not negative income), how is this resolved? Can they remove Industry tiles before the action completes?
Mode: inferred
When flipping a Coal Mine, Iron Works, or Brewery due to the last resource being removed on an opponent's turn, does the owner of the tile immediately gain the income increase, or is it delayed until their next turn?
Mode: inferred
If you use a Location card to build, do you need that location to be part of your network, or can you build there regardless of your current network connections?
Mode: inferred
When building an Industry tile that requires coal, if you are not connected to any coal source, is the build action invalid or can you still purchase coal from the Market if connected to a merchant?
Mode: inferred
If you are required to pay negative income and cannot, and must remove Industry tiles, can you choose which tiles to remove or must you remove the lowest-value tiles first?
Mode: inferred
When performing the Develop action, if you lack enough iron to pay for all tiles you remove, can you partially complete the action or must you be able to pay for all tiles removed?
Mode: inferred
If you have no Industry or Link tiles on the board, can you build anywhere with any card, or are there additional restrictions for building your first tile or link?
Mode: inferred
During the Rail Era, can you split rail links between different areas in a single Network action, or must the two rail links be placed contiguously?
Mode: inferred
When selling cotton, manufactured goods, or pottery, do all required beer barrels have to come from a single source or can they be taken from multiple sources including your own breweries, opponent breweries, and merchant beer?
Mode: inferred
If you overbuild an opponent's Coal Mine or Iron Works, but there are still cubes left in the Market, is overbuilding allowed?
Mode: inferred