If a player has more than three cards in a day due to Walk or Extra Walk cards, how is the order of activation determined, and can the player choose the order of face-up and face-down cards?
Official Answer
Order of Activation and Choice for Walk/Extra Walk Cards
Based on the rulebook context:
-
Each day can have a maximum of 3 cards in its column. Extra Walk cards are the exception.
(Page 6) -
Walk and Extra Walk cards are placed face-down when added.
(Page 7) -
During scoring, when a player comes upon a face-down Walk or Extra Walk card, they reveal it and decide whether to play and activate the card face-up in its current position or leave it face-down.
(Page 10)
Order of Activation
- The cards in each day’s column are stacked so that the upper section of each card is visible, and the card at the bottom is the “Highlight of the Day.”
(Page 6) - During the trip (scoring), the player proceeds through their itinerary in order, encountering each card in the column from top to bottom (i.e., in the order they were placed, with the bottom card being last).
(Implied by the stacking and scoring process described on Page 10)
Choice of Face-Up or Face-Down
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When a player reaches a face-down Walk or Extra Walk card during scoring, they may choose at that moment to:
- Play and activate it face-up in its current position, or
- Leave it face-down, in which case it does not activate but is worth 1 point, a Walk icon, and, if in the “Highlight of the Day” position, 2 points.
(Page 10)
-
This choice is made for each Walk or Extra Walk card as it is encountered in order during the scoring process.
Summary
- Activation proceeds in the order the cards are stacked in the day’s column, from top to bottom.
- For each face-down Walk or Extra Walk card encountered, the player chooses at that moment whether to flip it face-up (and activate it) or leave it face-down.
- The player cannot change the order of cards or skip ahead; the order is fixed by how the cards were placed during the game.
Source:
Page 6 (card placement and stacking), Page 7 (Walk/Extra Walk rules), Page 10 (scoring and activation of Walk/Extra Walk cards)
Source: Base Rules (pp. 10, 3, 5, 6, 7)