How does the calculation for scenario level differ in solo mode compared to multiplayer, and how does this affect monster stats and rewards?
inferred
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Official Answer
Scenario Level Calculation Differences
-
Multiplayer (Recommended Difficulty):
- The scenario level is calculated as the average level of all characters, divided by 2, rounded up.
- Example: If all characters are level 2, the average is 2. Divide by 2 (result: 1), so scenario level is 1.
-
Solo Mode:
- The scenario level is calculated differently to increase difficulty:
- Take the average level of all characters in the scenario.
- Add 1 to this average.
- Divide by 2 and round up.
- Example: With three level 4 characters, the calculation is:
- ((4 + 4 + 4) / 3) + 1 = 4 + 1 = 5
- 5 / 2 = 2.5, rounded up = 3
- So, scenario level is 3.
- The scenario level is calculated differently to increase difficulty:
-
Open Information Variant:
- If playing with open information, use the same scenario level calculation as solo mode, even with multiple players.
Source: page 69 ("Solo Mode", "Open Information"), page 16 ("Scenario Level"), page 84 (Quick Reference)
Effects on Monster Stats and Rewards
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Monster Stats:
- Monster base stats (health, attack, etc.) are set according to the scenario level.
- Higher scenario levels mean stronger monsters.
-
Other Effects Tied to Scenario Level:
- Gold Conversion: The number of coins on loot cards is converted to gold based on scenario level.
- Trap Damage: Trap damage increases with scenario level.
- Hazardous Terrain Damage: Increases with scenario level.
- Bonus Experience: The amount of bonus experience for completing a scenario increases with scenario level.
Source: page 16 ("Scenario Level" chart), page 84 (Quick Reference)
Summary
- In solo mode (and open information variant), scenario level is calculated as (average character level + 1) / 2, rounded up, making scenarios harder than in standard multiplayer.
- This higher scenario level increases monster stats, gold conversion, trap/hazardous terrain damage, and bonus experience.
References:
- page 69 (Solo Mode, Open Information)
- page 16 (Scenario Level, chart)
- page 84 (Quick Reference)
Source: Core Rulebook (pp. 11, 16, 69, 8, 84)