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How do building damage and wreck rules interact with the defense check and the morale track during an attack event?

inferred
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Official Answer

Building Damage, Wreck, Defense Check, and Morale Interaction

Based on the rulebook context:

Defense Check Process

  • When an attack event occurs, each targeted building undergoes a defense check (p. 61).
  • For each defense check:
    • Draw a card from the town guard deck and add its bonus to Frosthaven’s total defense value (plus any event modifiers).
    • The party may lose soldiers (if Barracks is not wrecked) to gain advantage and reduce the attack value.
    • If the Barracks is wrecked, the check is at disadvantage.
    • If the result meets or exceeds the attack value, the building is defended (no damage).
    • If the result is lower than the attack value, the defense check fails and the building is damaged.
    • If the "wrecked" card is drawn, the building is automatically wrecked.
    • If the "success" card is drawn, the check automatically succeeds.

Building Damage

  • When a building is damaged (p. 61):
    • The party must immediately pay the repair cost shown on its building card.
    • This cost can be paid with any combination of material resources from Frosthaven’s supply or characters’ personal supplies.
    • If the party cannot or does not want to pay this cost, they lose 1 morale instead.

Wrecked Buildings

  • When a building is wrecked (p. 61):
    • Flip its building card to the wrecked side.
    • The wrecked effect will be resolved during the Building Operations step of every Outpost Phase until rebuilt.
    • The building is automatically wrecked if the "wrecked" card is drawn during the defense check.

Timing of Effects

  • Do not resolve any effects of buildings being damaged or wrecked during the attack until the entire attack event has fully resolved.
  • After the attack, reshuffle the town guard deck.

Morale Track

  • The morale track is affected only if the party cannot or does not want to pay the repair cost for a damaged building (lose 1 morale per unpaid repair; p. 61).
  • Wrecking a building does not directly affect morale at the time of wrecking, but the ongoing effects of a wrecked building may impact the party in other ways during subsequent Outpost Phases.

Summary

  • Defense checks determine if a building is damaged or wrecked during an attack event.
  • Damaged buildings require immediate repair payment; if unpaid, lose 1 morale.
  • Wrecked buildings are flipped and have ongoing negative effects, but do not immediately affect morale.
  • Morale loss is only triggered by unpaid repair costs for damaged buildings, not by buildings being wrecked.

Source: p. 61 (Defense Check, Damaged Buildings, Wrecked Buildings)

Source: Core Rulebook (pp. 60, 61, 62, 68, 76)

Question ID: #339

Source: llm-seeded

Answer sourced from the official rulebook

Disclaimer: This answer is sourced from the official rulebook and processed for clarity. While we strive for accuracy, please verify important rules with the official game documentation or publisher when in doubt.