How do building damage and wreck rules interact with the defense check and the morale track during an attack event?
inferred
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Official Answer
Building Damage, Wreck, Defense Check, and Morale Interaction
Based on the rulebook context:
Defense Check Process
- When an attack event occurs, each targeted building undergoes a defense check (p. 61).
- For each defense check:
- Draw a card from the town guard deck and add its bonus to Frosthaven’s total defense value (plus any event modifiers).
- The party may lose soldiers (if Barracks is not wrecked) to gain advantage and reduce the attack value.
- If the Barracks is wrecked, the check is at disadvantage.
- If the result meets or exceeds the attack value, the building is defended (no damage).
- If the result is lower than the attack value, the defense check fails and the building is damaged.
- If the "wrecked" card is drawn, the building is automatically wrecked.
- If the "success" card is drawn, the check automatically succeeds.
Building Damage
- When a building is damaged (p. 61):
- The party must immediately pay the repair cost shown on its building card.
- This cost can be paid with any combination of material resources from Frosthaven’s supply or characters’ personal supplies.
- If the party cannot or does not want to pay this cost, they lose 1 morale instead.
Wrecked Buildings
- When a building is wrecked (p. 61):
- Flip its building card to the wrecked side.
- The wrecked effect will be resolved during the Building Operations step of every Outpost Phase until rebuilt.
- The building is automatically wrecked if the "wrecked" card is drawn during the defense check.
Timing of Effects
- Do not resolve any effects of buildings being damaged or wrecked during the attack until the entire attack event has fully resolved.
- After the attack, reshuffle the town guard deck.
Morale Track
- The morale track is affected only if the party cannot or does not want to pay the repair cost for a damaged building (lose 1 morale per unpaid repair; p. 61).
- Wrecking a building does not directly affect morale at the time of wrecking, but the ongoing effects of a wrecked building may impact the party in other ways during subsequent Outpost Phases.
Summary
- Defense checks determine if a building is damaged or wrecked during an attack event.
- Damaged buildings require immediate repair payment; if unpaid, lose 1 morale.
- Wrecked buildings are flipped and have ongoing negative effects, but do not immediately affect morale.
- Morale loss is only triggered by unpaid repair costs for damaged buildings, not by buildings being wrecked.
Source: p. 61 (Defense Check, Damaged Buildings, Wrecked Buildings)
Source: Core Rulebook (pp. 60, 61, 62, 68, 76)