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What are the restrictions on moving or manipulating overlay tiles, and can overlay tiles be moved into occupied hexes?

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Official Answer

Overlay Tile Restrictions

Based on the rulebook context:

  • Overlay tiles are placed on top of map tiles to provide additional features for the scenario (p. 13).
  • The type and placement of overlay tiles are defined by the scenario layout and scenario key, not by player actions during play (p. 13).
  • Overlay tiles are not tokens, and their placement is determined at scenario setup or by scenario-specific rules (p. 13).
  • There are no general rules in the provided context for moving or manipulating overlay tiles during play.

Moving Overlay Tiles

  • The rulebook does not describe any mechanism for moving overlay tiles once they are placed.
  • Overlay tiles are static features unless a scenario's special rules state otherwise.

Overlay Tiles and Occupied Hexes

  • Overlay tiles are placed during setup, and the context does not mention placing them into hexes already occupied by figures or other overlay tiles (p. 13).
  • A hex with no overlay tiles (except corridors and pressure plates) is considered featureless (p. 13).
  • The context does not provide rules for moving overlay tiles into occupied hexes, nor does it suggest that overlay tiles can be moved at all.

Summary

  • Overlay tiles cannot be moved or manipulated during play unless a scenario's special rules explicitly allow it.
  • There are no rules for moving overlay tiles into occupied hexes.
  • Overlay tiles are static features defined by scenario setup and special rules.

Source: p. 13

If you need to know about a scenario-specific effect that allows overlay tile movement, you would need to consult that scenario's special rules.

Source: Core Rulebook (pp. 11, 13, 14, 15, 75)

Question ID: #337

Source: llm-seeded

Answer sourced from the official rulebook

Disclaimer: This answer is sourced from the official rulebook and processed for clarity. While we strive for accuracy, please verify important rules with the official game documentation or publisher when in doubt.