What are the restrictions on moving or manipulating overlay tiles, and can overlay tiles be moved into occupied hexes?
inferred
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Official Answer
Overlay Tile Restrictions
Based on the rulebook context:
- Overlay tiles are placed on top of map tiles to provide additional features for the scenario (p. 13).
- The type and placement of overlay tiles are defined by the scenario layout and scenario key, not by player actions during play (p. 13).
- Overlay tiles are not tokens, and their placement is determined at scenario setup or by scenario-specific rules (p. 13).
- There are no general rules in the provided context for moving or manipulating overlay tiles during play.
Moving Overlay Tiles
- The rulebook does not describe any mechanism for moving overlay tiles once they are placed.
- Overlay tiles are static features unless a scenario's special rules state otherwise.
Overlay Tiles and Occupied Hexes
- Overlay tiles are placed during setup, and the context does not mention placing them into hexes already occupied by figures or other overlay tiles (p. 13).
- A hex with no overlay tiles (except corridors and pressure plates) is considered featureless (p. 13).
- The context does not provide rules for moving overlay tiles into occupied hexes, nor does it suggest that overlay tiles can be moved at all.
Summary
- Overlay tiles cannot be moved or manipulated during play unless a scenario's special rules explicitly allow it.
- There are no rules for moving overlay tiles into occupied hexes.
- Overlay tiles are static features defined by scenario setup and special rules.
Source: p. 13
If you need to know about a scenario-specific effect that allows overlay tile movement, you would need to consult that scenario's special rules.
Source: Core Rulebook (pp. 11, 13, 14, 15, 75)