What are the rules for teleporting into hexes with closed doors, and does this open the door automatically?
Official Answer
Rules for Teleporting into Hexes with Closed Doors
Based on the rulebook context:
-
Closed doors: "All doors are closed to start. When a character enters a closed door, they flip over the door tile to its open side, revealing the adjacent room (see p. 44). Closed doors do not hinder normal character movement, but they otherwise act as walls. No figure can enter a closed door with forced movement (see p. 32)."
(Page 14) -
Teleportation and unconnected map tiles: "No figure can teleport between unconnected map tiles."
(Page 10, 11) -
There is no explicit mention in the provided context of teleporting directly into a hex containing a closed door, nor whether this would open the door.
Reasoning
- The rulebook states that a closed door "acts as a wall" except for normal character movement, and that "no figure can enter a closed door with forced movement."
- There is no specific rule provided for teleportation into a closed door hex.
- The rulebook does not state that teleporting into a closed door hex is allowed or forbidden, nor does it state that teleporting into a closed door hex would open the door.
Summary
I don't know based on the rulebook. The provided context does not specify whether teleporting into a hex with a closed door is allowed, nor whether this would open the door automatically. The rulebook would need to include explicit rules for teleportation and closed doors to answer this question definitively.
Source: page 14, page 10, page 11.
Source: Core Rulebook (pp. 10, 11, 14, 71)